The wizarding world is abuzz with anticipation. With the confirmation of a sequel to the wildly successful Hogwarts Legacy, players and fans are left to speculate: where will the next magical journey lead? While the first game allowed players to carve their own path through the hallowed halls of Hogwarts in the late 1800s, the very title "Legacy" suggests a broader canvas. Could the sequel dare to step beyond the familiar stone corridors and moving staircases? The most exciting possibility might be the most drastic—leaving Hogwarts behind entirely.

It's Time to Spotlight a New School
For decades, Hogwarts has been the unequivocal heart of the Harry Potter universe. It's the setting of the original saga, a character in its own right, and the nostalgic home for millions. But is it the only home for a compelling wizarding story? J.K. Rowling's world-building introduced us to a global magical community, hinting at other prestigious institutions. The Triwizard Tournament brought Beauxbatons and Durmstrang to the fore, while Hogwarts Legacy itself name-dropped Uagadou, the African school of magic. The foundation for a world beyond the Scottish Highlands is already laid.
Of course, if the game bears the name Hogwarts Legacy 2, one might expect the castle to appear in some capacity. But what if its role was redefined? Imagine a story where Hogwarts is not the primary setting but a crucial ally. With Floo powder, Portkeys, and Apparition, distance is no object for wizards. The sequel could feature:
-
Exchange Programs: Playing as a student visiting from another school.
-
International Collaboration: Schools uniting against a threat that spans continents.
-
A Visiting Professor: Bringing a piece of Hogwarts pedagogy to a fresh locale.
This approach preserves the connection while boldly exploring uncharted territory.
The Liberating Benefits of a New Location
Why would developers risk leaving such a beloved setting? The answer lies in creative freedom. Hogwarts, for all its secrets, comes with immense baggage—a known layout, established history, and fan expectations for every portrait and corridor.

Switching schools offers a near-clean slate within an established universe. This isn't just about new scenery; it's about rebuilding the magical experience from the ground up. Consider the possibilities:
| Aspect | Hogwarts | A New School's Potential |
|---|---|---|
| Houses | Gryffindor, Slytherin, etc. | Entirely new foundations based on different virtues or magical affinities. |
| Curriculum | Defense Against the Dark Arts, Potions. | Specialized focus: Perhaps a school that prioritizes Alchemy, Magizoology, or even ethically-studied Dark Arts like Durmstrang. |
| Local Culture | Hogsmeade Village. | A unique magical settlement reflecting its geographical and cultural roots. |
| Architecture & Secrets | The Chamber of Secrets, the Room of Requirement. | Brand-new mysteries: Hidden chambers, forgotten founders, and school-specific legends waiting to be uncovered. |
Wouldn't it be thrilling to explore a school carved into a mountain, floating on a cloud, or hidden within a rainforest? The sense of discovery that defined the first game could be amplified tenfold when nothing is familiar. Furthermore, a new setting allows for a completely fresh cast of characters, free from the shadow of the Potters, Weasleys, or even the Keepers from the first game. New rivalries, friendships, and morally complex lineages could emerge.
The Inevitable Risks: Can a Game Succeed Without Hogwarts?
Let's be honest: Hogwarts is a powerhouse. For many, the promise of "attending" Hogwarts was the primary draw of Hogwarts Legacy. There's an undeniable magic in walking the corridors, discovering familiar classrooms, and feeling part of that history. Pivoting away risks alienating a segment of players for whom that nostalgic comfort is non-negotiable. After all, didn't the first game prove that the Hogwarts setting itself is a monumental selling point?

There's also the narrative challenge. Tying a story set elsewhere back to the legacy of Hogwarts requires clever writing. However, this obstacle could birth a more ambitious plot. What if the new school holds the key to a forgotten chapter of Hogwarts' own history? What if the conflict involves a philosophical schism between the world's magical institutions? The connection could be profound rather than superficial.
Ultimately, moving to a new school is a high-risk, high-reward strategy. It demands that developers create a location as captivating, detailed, and alive as Hogwarts—a daunting task. Yet, for a sequel aiming to surpass its predecessor and avoid being "more of the same," it might be the most potent creative catalyst available.
The Verdict: A Necessary Leap of Faith?
As we look ahead to Hogwarts Legacy 2 in 2026, the question isn't just "where will it be set?" but "how bold is Avalanche Software willing to be?" The first game successfully delivered the Hogwarts fantasy. To truly build a legacy, the sequel might need to redefine what that fantasy can be. While features like improved companion systems, deeper RPG mechanics, and more consequential choices are undoubtedly on the wishlist, the foundational decision of setting could dictate everything else.
Could the sequel thrive in the halls of Ilvermorny, with its four houses named for magical creatures? What secrets might the ancient walls of Mahoutokoro in Japan hold? The potential is limitless. Staying at Hogwarts is the safe bet, but magic has never been about playing it safe. It's about wonder, discovery, and venturing into the unknown. Perhaps it's finally time for players to receive their acceptance letter to a different school altogether, proving that the magic was never just in the castle, but in the wide, wonderful world it exists within. 🧙♂️✨